﻿namespace UIWidgets
{
	using UnityEngine;

	/// <summary>
	/// References to the generated prefabs.
	/// </summary>
	public class PrefabsMenuGenerated : ScriptableObject
	{
		/// <summary>
		/// Autocomplete.
		/// </summary>
		[SerializeField]
		public GameObject Autocomplete;

		/// <summary>
		/// AutoCombobox.
		/// </summary>
		[SerializeField]
		public GameObject AutoCombobox;

		/// <summary>
		/// Combobox.
		/// </summary>
		[SerializeField]
		public GameObject Combobox;

		/// <summary>
		/// ComboboxMultiselect.
		/// </summary>
		[SerializeField]
		public GameObject ComboboxMultiselect;

		/// <summary>
		/// DragInfo.
		/// </summary>
		[SerializeField]
		public GameObject DragInfo;

		/// <summary>
		/// ListView.
		/// </summary>
		[SerializeField]
		public GameObject ListView;

		/// <summary>
		/// Table.
		/// </summary>
		[SerializeField]
		public GameObject Table;

		/// <summary>
		/// TileView.
		/// </summary>
		[SerializeField]
		public GameObject TileView;

		/// <summary>
		/// TreeGraph.
		/// </summary>
		[SerializeField]
		public GameObject TreeGraph;

		/// <summary>
		/// TreeView.
		/// </summary>
		[SerializeField]
		public GameObject TreeView;

		/// <summary>
		/// PickerListView.
		/// </summary>
		[SerializeField]
		public GameObject PickerListView;

		/// <summary>
		/// PickerTreeView.
		/// </summary>
		[SerializeField]
		public GameObject PickerTreeView;

		/// <summary>
		/// Tooltip.
		/// </summary>
		[SerializeField]
		public GameObject Tooltip;
	}
}